So I’ve been trying to make a bike chain for a bike I’ve been modelling and it looked like the curve warp deformer in Maya 2019 was going to be by far the best approach for this. However once I had modelled my chain link, duplicated it, and combined it; I then tried curve warping to a curbs curve I had made in the shape of a chain. The results were not exactly what I been hoping for(see below). The chain geometry was not following the path of the curve at all. I knew the geometry had to have it’s transforms frozen and it’s history deleted for it to work, so I did that. However to no avail unfortunately. It tuns out the geometry needs to be at the world origin for it to follow the curve that you created. Once you have moved it to the origin, then freeze the transforms and it should work. I’ve posted example images of the issue below.