New post. Love Substance Designer so much.
New post. Love Substance Designer so much.
My first Substance Designer material. Loving this program. So fast and fun.
Done! Finally done this one. Learned a lot. Had fun doing it. Now it’s time to move on :)
Hey, so I just had a couple situations where I potentially needed to add trees to a couple scenes I was going to be working on, so I needed to find the best way to approach that. It seems it’s definitely project dependent; as there are tons of different directions you could go with it. You could created them from scratch in your preferred 3D application. You could use something like paint effects in Maya as a starting point to create your trees. You could develop them from scratch more easily in a program made specifically to create trees. Or you can buy pre-made trees in various bundles online. It all comes down to the scene you’re working on and what would be best for you in your current position.
Been real busy lately so it's been a slow go on this, but almost there. Hopefully will be able to finish be the Christmas break when I'll be on a hiatus for a couple weeks. Happy with the direction so far, but definitely needs some work still. Final 10%. Home stretch.
Latest work in progress. Probably gonna either nerf the tree or remake it. The scale is too big and it's just feeling out of place. Then have to refine the house on the ledge texture more, expand the water, add some bg elements, maybe some fg elements, and then done. Hopefully not too much work left on this one. Having a blast getting back into brush and substance painter on this one though. Hopefully gonna get into designer soon as well.. we'll see though.
This video captured from a test run in an unreal engine map I made for school way back in 2011.
Go baby go
This started out as some xgen practice to see how i could get the needles to scatter around the cactus randomly. Turned out to be a bit more, as I decided to keep adding to it. Who knows maybe he'll get some eyeballs one day..
Finished the hallway piece I've been working on for the past while. Forgot to post it in my blog, so here it is to keep up with the progress updates. Pretty happy with it. It was fun to work on and loved getting into substance painter and designer for the first time. Amazing programs. Hope to keep the sci fi theme going sooner then later. Anyways hope you like it :)
Hey! It's been a long while since my last update unfortunately. Been super busy with work and life and what not. Anyways, I am working on a new piece which is slow going but should hopefully start to move along quicker sooner than later. I've decided to go back in the SciFi direction and implement the last modular floor piece I created and make it part of a bigger environment. It's still got a ways to go, but I'm pretty happy with the direction it's headed so far. Any suggestions are welcome :) One more thing - I'm currently using Renderman and Maya for this project.
WIP | Wrapping up work on this soon. Planning on working my previous project(the re-imagined halo smg) into it in some form.
The background is a wallpaper I downloaded off of Halo Waypoint. I made the SMG's and composited it. I'm still working out some fine details on the gun. Decided to throw this together for fun. Should be done real soon.
Local Architect Job | Temple Landing
Hey people. Here's a simple technique for compositing VRay render elements using Photoshop. It's pretty basic and straight forward. Hope it helps.
Specular - Add
Reflection - Add
Refraction - Add
Lighting - Add
Gi - Add
TLG | Single Diaphragm Pump
I just updated my freelance section with a pump I modelled and surfaced, as well as lit and rendered. It's part of a learning module for TLG(www.tlg.ca) - an e-learning company based out of Winnipeg. It was created to help make for a more immersive and practical learning experience. Once the various shot were lit and rendered I added motion graphics elements, such as arrows and animated text.
This was done way back when for the Open House of my graduating year. All of the students in the course submitted a design and mine ended up being chosen by the comity to be used for the event. I wanted to show off one of the main elements that separates the DMT(now DMD) course from Graphic Design. I chose to do this through the use of 3D text.
These are a few pine trees I was responsible for developing variations of for the movie Emma's Wings: A Bella Sara Tale. This version was lit and rendered with Maya and VRay. I did not create the initial base branch asset that I used to create the rest of the trees with. I was given the branch with leaf cards attached to it. I created the rest of the tree/s shape/form out of that branch asset. I also surfaced the trees.